![]() uTinyRipper in log (which I'm unable to find and able to read only first letters) mentions something about, therefore I suppose there's something wrong with decompression. I found only one that can be read, that is resmanifest.ab containing tes. Unity 2021.316f1 with Asset Bundle Browser 1.7.0 I tried next utilites to interact with these files: Through hex editor I'm able to read the file header, it starts with UnityFS.5.x.x.2018.4.36f1. Save them back to your project overwriting the existing PNG or save independent PNGs/XCFs. I suppose it's Unity's AssetBundle format. Right click on its texture (the png) in your Project, go to 'Show in Explorer' - that should direct you to where the png exists in your project, which you can then open in GIMP. In /Android/data// there are model files under bundles directory, they are in *.ab format. the file is downloaded, please make sure that you unzip or extract the folder. ![]() I'm trying to extract to inspect assets from a game for Android. You can download the example code files for this book from your account at. ![]() I'm not sure if it is the right site to question since asset extraction is not a development. Unity Assets Explorer Version 1.
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